Pixelflut is a game for programmers where the objective is to draw as many pixels as possible on a shared remote screen. Each player writes their own client, using any programming language they like, with the goal of optimizing pixel throughput and outperforming others.

In this tutorial we will be runnning the Pixelnuke server from defnull/pixelflut.

Requirements for basic functionality:

Requirements for IPv6 / domain functionality:


Setting up basic functionality

$ git clone https://github.com/defnull/pixelflut
$ sudo apt install build-essential libevent-dev libglew-dev libglfw3-dev -y
$ make
$ ./pixelnuke

Now you can access the canvas on port 1337. If all you need is local IPv4 access, you can stop here.


Setting up IPv6 / domain functionality:

The Pixelnuke server is only accessible via IPv4, on port 1337, so we need to relay all traffic from our IPv6 GUA and a different port to the Pixelnuke server on localhost. Again, we need to use a different port than the Pixelnuke server uses. In this case we will use port 1338.

$ socat TCP6-LISTEN:1338,fork TCP4:127.0.0.1:1337
Type of record Content
AAAA Your IPv6 GUA

After that you should be able to access the canvas on "sub.domain.tld:1338".